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Uitbreiding The Art of Conquest, vanaf 17 sept. 2002
The Art of Conquest gaat verder de toekomst in (22e - 23e eeuw) Azië en in de ruimte (Mars). Daarnaast is er een aanpassing van Roman en WWII epochs (Verenigde Staten, Pacific Campaign).
De uitbreiding is uitbesteed aan MadDoc, omdat Stainless Steel met andere games bezig is.
"...one has to wonder if there is any room for a new expansion. That's a good question, said Beinner, who added that after receiving input from the worldwide EE community, the decision was made to create a whole new epoch that takes place in space as well as three new single player campaigns set in ancient Rome, World War II and in the most esoteric setting, Asia in the 24th century. "

Op Empire Eerth Heaven hebben ze een apart menu-item ingericht voor nieuws over deze expansion pack.

De screenshots op GameSpy laten een aantal nieuwe eenheden zien.
Swordman met ontbloot bovenlijf, paardestaart en rokje, en donkere bebaarde Spearman in een rokje (Egyptian Warrior).

Waarschijnlijk voor de Roman Campaign.

Een goed artikel over TAOC bij PC IGN
Featuring three new campaigns of approximately six missions each, the expansion will also include about 36 news units (half for the single player game, half for multiplayer) and a fair amount of new civilization powers. Since we worked through the game's three new campaigns in reverse order, we began with the new Asian campaign, set in the 23rd and 24th centuries, during the game's new Space epoch. Several Asian nations (none of which are necessarily identified as any of the current Asian nations) are competing for the colonization of Mars. The Asian campaign works a bit differently on the surface than the other games but the actual mechanics are the same. For instance, your "citizens" are now "cybercitizens," robotic workers that function just like the regular citizens. Things like farms and forests have been replaced with suitably Space epoch equivalents like carbon fields, for instance. To bridge the distance between the planets, you'll need to construct a space dock. Here you can construct the massive capital ships and carriers that form the basis of your fleet. They'll need to be protected from other ships with a screen of corvettes and fighters. Interestingly, the team's stayed away from traditional ship designs, opting instead for more abstract and original designs. The carrier, for instance, appears as a short, hollow tube. In all, it's a refreshing change. The team's also written a new set of physics to handle the ships. They've also redone the rules a bit. Fighters can go over land and space, while the other ships are relegated just to space. There are a few new abilities in multiplayer as well. We saw the team use the cool new flaming arrows. These missiles, fired by bow-equipped units, do extra damage against buildings and can even spread fire to other structures not targeted directly. Two brand new civs have also been added -- Japan and Korea -- for your multiplayer enjoyment. There are about 18 new units in multiplayer as well so you'll need to watch out for some new strategies. The Crusader, for instance, can convert other units to their side, while the S.A.S. demolition experts can destroy enemy buildings with ease.

Een kritische review van de beta op rtscentral (aug 02)
Empire Earth had all the makings of an amazing gaming experience: A core developer who had previously headed up Age of Empires, a play testing team devised of individuals with incredible gaming resumes, good graphics, and it covered a massive span of history. However, the game ended up drawing a few shortcomings which limited it's success. While it sold well, it didn't really catch on with the stronger RTS players in the world for very long. Now Sierra has recruited Mad Doc Software, a fairly new company with a couple of games under their belt to develop "The Art of Conquest", the expansion for Empire Earth. Their beta was recently released, and the time I spent with it allowed me to see what it was made of.
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match-making service
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continued lack of ratings
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from Nano to Space is essentially the same as any other epoch - you can upgrade a few units, although many stay the same
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Each civilization now gets a new unique power or unit to call their own.
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Customizable hotkeys ,left out of the beta
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Empire Earth was a game with many strengths, and few weaknesses. The few pitfalls it did have, however, were fairly major ones in the eyes of the gaming community. A lot of those same problems still plague the expansion thus far, and should most certainly be addressed with future patches before the final release. While Sierra did a good job of redoing the multiplayer interface, there are certainly a few tweaks to be made and some more features to be added. Mad Doc studios should also get cracking on balance issues, and maybe even rethink how their space ship system works. There are certainly a few cosmetic adjustments that could also be made that would definately enhance the overall experience of The Art of Conquest.

While Empire Earth: The Art of Conquest improves on a few levels from it's original, a few of the annoyances still remain, and even a few have been added in. With a few adjustments here and there, and a few new features implemented, Sierra could have a real winner on it's hands. For now, EE:AoC is just an average player in the RTS field.


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